In total, you should prioritize ACC and Crit Damage stat first and the affinity you used the most. The costs to upgrade in the Great Hall isn’t cheap, the first 3 levels require 500 Bronze Medals, but it takes 1500 Silver Medals for the next 3 levels, and 2700 Gold Medals for the last 3 levels, which is insanely high. The rest 7 levels give slightly more stats than Atk/DEF/HP stat. The next thing that should be prioritized in the Great Hall is Crit Damage, especially in the first 3 levels, because it gives 50% more stats than Atk/DEF/HP. You only need to focus on RES if you want to compete in the high-level Arena. You can use a champion with block/remove skill or just simply ignore those debuffs. RES is not necessary for the early and mid-stage of the game, especially in clan boss and most dungeons. (You may want to focus on Magic Affinity ACC if you are using Kael, but it depends on what champions you are having now). You probably want to upgrade ACC stat first because of the Arbiter mission. For example, if your champions need ~ 180 speed for clan boss, you can use a %HP or %DEF boots with lots of Speed substate.Īs mentioned above, the Great Hall is the best place to get ACC and RES. If you can reach the necessary amount of speed through substats on other items, it is better than achieving that level through boot. So for the champion with a low base speed stat, it is often better to wear set with flat speed stat as mainstats/substats, while the faster ones gain more speed with the %Speed stat increase. Speed set gives a %Speed bonus while mainstats and substats in gears give a flat number.But this does not apply for dungeons or clan boss, where players mostly focus on raw stats like %Atk/DEF/Crit Rate/Crit Damage to deal as much damage as possible. Because whoever goes first in the Arena is likely to have more chances to win. Many players are willing to make huge sacrifices to exchange for more 10 – 20 speed. Speed is the most important stat in the Arena.It generally always better to have Crit Damage than Atk/DEF/HP unless your champions are lack of these stats on amulet. About Critical Damage, it is more effective to get it from the Great Hall, set and glove than other stats like Atk/DEF/HP.Critical Rate set gives a little more percentage than Crit Rate glove, since it only a small difference that the decision should be based on what other substats give or that set is the Divine version or not.You will need at least 10 – 12 Crit Rate at every piece of your gear to hit that level. But it can be hard for most damage dealers to reach 85 – 100% Crit Rate from substats alone, even from masteries and perfect roll. One more thing that you can get 80% Crit Damage on a 6* gloves, while a 6* gloves can only give 60% Crit Rate, which can be found as substats.
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