Discussing the team's wider vision, they touched upon several familiar-sounding highlights: Motive's desire to maintain the authenticity and honor the legacy of the original game how the series and the game industry have evolved over the past 13 years, paving the way for new gameplay opportunities and how the oppressive, stressful atmosphere of the Ishimura remains a pillar of the remake's design principles. AdvertisementÄucharme and Campos-Oriola spent most of the stream telling rather than showing in a loose Q&A format. The reason for this unusually candid approach was to provide a sounding board so that the Dead Space team can get as much feedback as early as possible from the game's fans. What we saw were a few work-in-progress environments for the decrepit mining freighter USG Ishimura, a rough in-game model of Clarke's engineering suit, and a lesson in destructible necromorph biology inside an entirely unfinished framework. Instead, they offered only the slightest indication of how the developer behind Star Wars Squadrons plans on tackling a faithful-yet more gruesome-reimagining of the 2008 original for modern hardware. Out of the gate, Ducharme and Campos-Oriola stressed that the preproduction build they had running on the Frostbite engine was nowhere near representative of final gameplay. Right now, what we still don't know about the remake could fill a haunted derelict infested with ravenous space zombies-and that's intentional. The 40-minute broadcast with Motive's senior producer Philippe Ducharme and creative director Roman Campos-Oriola was, much like Dead Space's working-class protagonist Isaac Clarke, fairly lean and utilitarian. The brief, cinematic sizzle reel of brooding tracking shots and environmental gore from July's EA Play event was followed this week by a behind-the-scenes look, full of clearly unfinished content, rudimentary "gray boxes," and a glimmer of hope that EA's attitude behind this retelling might be the right one. Thirteen years after EA first scared players senseless with Dead Space, the publisher confirmed plans for a stem-to-stern remake of the sci-fi survival horror classic.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |